Reply To: Climate Video Games

  • Susan Kaye Quinn

    Member
    January 31, 2024 at 2:07 pm

    I love this. I’m always tempted to say “I’m not a gamer” but then I love tabletop cooperative games with a fierce passion. Over the holidays, I played DAYBREAK with the fam (a game I helped kickstart and is finally available for purchase) and it was fantastic.

    My kid: “Mom has been preparing us to play this game for six years.”
    (“Daybreak is a cooperative boardgame about stopping climate change. It
    presents a hopeful vision of the near future, where you get to build the
    mind-blowing technologies and resilient societies we need to save the
    planet.”–designed by the creator of Pandemic)

    I also backerkit (is this a verb??) a record-breaking solarpunk cozy game (Loftia) that’s still in production but also points out how building community around *a game* is another way to engage people in the conversation about a better world (there are 40k people in their Discord!).

    As Tory says, we should meet people where they are. But also: I’m all about people working local (to their physical area but also “local” in the sense of “within your talent wheelhouse”) and I’m seeing that happen a LOT. People are bringing their talents to the climate fight in the work/play spaces they already occupy.

    Even the fact that eco-gaming brings awareness to the energy consumption of our online-ness is great.

    Games are recreational for me but I see them as storytelling sisters that are joining the fight.